London Calling Mods (
londoncallingmods) wrote in
londoncallingrpg2015-10-28 11:27 pm
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Haunted House GP
The house doesn't exist, that's the first thing anyone who might find themselves inside it would want to know. Now, you might ask how one could find themselves inside something that doesn't exist, but you'd honestly be better off asking yourself how you could leave something that doesn't exist. After all, ideas and concepts can't be burnt or broken, and you can't breakdown a door that's not there- Or was there and then decided to be somewhere else for a while...
You wake in a house though, a house that doesn't exist. A house that defies the laws of reality. There are corridors that go on for days, rooms full of nightmares, and millions of doors that lead you anywhere but out. Trapped inside with you are dozens of other people, all searching for an exit, or an explanation.
Behind every door you'll find your darkest fears, maybe even memories you've tried to forget, or secrets you never wanted to share...
(OTA! Here is your first of two Halloween gps! This one is, of course, set in the haunted house where your pup can run into anything you can dream up! Deadly traps! Spooky monsters! An existential crises! Top level your pups waking up or running into danger, and then go ahead and tag other players! Since this is all magic-y and spooky don't worry too much about time lines and who bumped into who first. Only rule is that your pup can't escape until November 1st! Have fun! Also, because there are two GPs going up this week, both are open to new top levels for two whole weeks! And, of course, you can keep tagging long after that if you want. :D I'll post reminders daily on slack.)
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"We could make a torch, perhaps?"
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But survival came first, and after taking it out of her back pocket and unlocking it, she switched to the flashlight app and turned it on before handing it over to Quinton. Of course, it didn't have reception, but at least it had some battery charge left. Hopefully enough to see them down these stairs and, ideally, out of this fucking place.
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"Thank you," Q replied, nodding his appreciation and using the light as he carefully made his way down the stairs.
"Damp down here," he noted, stopping when he heard something creak up ahead, and glancing back at Dutch.
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Something suddenly rushed at her and she screamed even as she brought the axe straight into it. Bones scattered, broken and in pieces, and after a moment, the pair of skeleton's hips and legs also fell down the stairs, as if only just realising that their upper body had been destroyed.
"Shit," she let out, voice shaking a little.
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"No, I don't imagine it'll be much help at all. Perhaps the one you just took out was armed though," he suggested.
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"A bit heavy looking, but better than nothing," he noted.
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"I'd rather take my chances with Silva I think. At least it wasn't pitch black up there."
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"Shit," he swore softly- Though at least one good thing had come from backtracking. He could see now that there was some sort of archaic lighting system- An oil system built into the walls themselves.
"Step back from the wall," he said, pulling out his lighter and using it to light the shallow river of oil within the stone.
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"How very clever," he said, admiring the lighting and how remarkably effective it was. "I can't say I'm pleased to be locked down here, but at least we can see where we're headed now."
He lifted the sword then, admiring the blade. "I did always want to try my hand at sword fighting actually."
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"How odd," he hummed. "This reminds me of a horror game I played when I was about twelve. Far too gruesome for my age group, gave me nightmares for weeks, but it was very good. Looks like some sort of sliding puzzle..."
Crouching low he began to move the pieces- Unaware that as he solved it not one, but two skeletons were approaching them. One from above, another from below.
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"Oh, yes. Nearly done," he assured her, sliding the last few parts and reaching for his sword as the door popped open.
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Unless the room on the other side of it holds a freaking dragon, of course.
The room on the other doesn't hold much of anything. It barely even holds a floor, as it turns out. There's about a yard of floor before a huge freaking drop, and Dutch almost loses her footing in surprise.
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"I have to admit, this isn't what I was hoping to find on the other side- But so far everything's felt a bit... Well, Dungeons and Dragons. Perhaps this is another puzzle. ...A slightly more, erm, dangerous one than the last."
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