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London Calling Mods ([personal profile] londoncallingmods) wrote in [community profile] londoncallingrpg2017-07-18 03:53 pm

GP - Wild Magic 2: Chaotic Evil Boogaloo

London was a magic epicenter of sorts. Between doors to The Otherside, dormant and active portals, and an active wizarding community, it was a hub of energy, more so now than it had been for quite some time. The city was experiencing a magical renaissance of sorts- Which sounded lovely and made it a prime place to be for those exploring and studying magical energies, but wasn't so wonderful for London's more 'normal' sorts.

Magic didn't care if you were a dark lord or a banker, if it liked you, it liked you- And it was impossible to guess who it would like.

Today magic energy was at an all time high. Another blip in the usually somewhat steady stream of power that flowed through the streets. As a result, odd things were afoot- From mischievous inconveniences, to darker disruptions. Unlike the portals, these bothers were a touch more subtle, creeping up unseen on the unsuspecting.

Last time around the magic had seemed lighthearted and playful- And some of it still was, but... There was an intensity to some of it this time, harking back to the troubles that seemed to roll around every Halloween now. Something wicked was caught in the current, and while it wasn't out to harm everyone, it did seem keen to target a few.

(OTA. Just like the last time, the magic can affect your pup however you see fit. Unlike last time, however, some of the magic has taken a darker turn. It doesn't have to do something wicked to your pup, of course, but the option is there now. This post will be open from 7/18-7/28 or longer if needed. Tag in, tag others, and check back often.)

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